Internet connection quality test4/11/2024 ![]() ![]() If youre located in France (), one such attempt is Grenouille. DSL modems typically have this information as well. If you have any suggested presets or ideal results to add or questions or really anything, contact me and let me know. If its a cable modem, typically you can access a web page (192.168.100.1 has worked twice for me in the past) and you can look at the signal/noise ratio as reported by the modem. ![]() You also might want to see if your activity has a preset approximation for your activity and test with that to see if your results hold up. VoIP: Under maybe 200ms ping and 30ms jitter (Note, if you're using PC voice chat with a bad connection, Mumble's TCP mode is wonderful).Gaming (shooter): Under 60ms ping and no packet loss.Gaming (turn-based): None of this matters.Gaming (in general): Under 100ms ping and under 2% actual packet loss.I can't say what's required for every activity and I am quite fallible, but below are some rough estimations of what you should aim for for some activities: If you're just browsing reddit or Facebook, none of this likely matters much at all. What's a "good" result will largely depend on what you're trying to do online. I'm looking into ways to distribute servers around to closer places economically. Try contacting the server host (usually the developer nowadays) and letting them know.Īlso keep in mind that this server position may not be ideal for you, which may cause the latency to be higher than with other services. If your results here are good, then you know the problem is with the other service you're having problems with. You can see whether it is mostly consistent, if there are spikes of latency or loss, or if your results are just all over the place. This can be helpful for visualizing how consistent your ping is. Also, there's a cool chart at the bottom that shows how long each individual packet took. Then the latency and jitter are your latency and jitter. The late packets is the number of packets that did arrive but took longer than the acceptable delay, so you may want to add that in with the lost packets if timing is critical. The total packet loss is just the number of packets that never made it one of the directions. The results mostly just displays those numbers. To interpret results, you should probably familiarize yourself with some basic networking terms first: ![]()
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